Tina K. Russell

April 30, 2008


Filed under: Uncategorized — Tags: , — Tina Russell @ 10:44 am

Edge discusses boss battles. Good stuff.

Anyone who’s ever played a videogame has experienced this:

FEATURE: The State and Future of Boss Battles : Next Generation – Interactive Entertainment Today, Video Game and Industry News – Home of Edge Online

A boss defeat is trophy-style proof of your potency. We like to be pushed – paying a certain price is an important aspect of feeling worthy – but not pushed away. You want to be David slaying Goliath, but you don’t want to have to dumbly run in circles while Goliath spins around with his fists outstretched for a minute, waiting for him to dizzy so that you can get some feeble, opportunistic hits in, before retreating to a safe distance and repeating. That’s not empowering. It’s glorified, choreographed powerlessness.

I wish that, just once, one of those giant mega-bosses would turn out to be more than merely a heavily armored piñata with a loudly advertised weak point. You’re supposed to be winning against all odds, not performing in a duet.

1 Comment »

  1. So true. I think my favorite choreographed fight was the final battle of Wind Waker though. Its just unfortunate that Ganon’s defense becomes so perfect that the best sword fight ever requires a 3rd party NPC to help you out. At the same time though it makes sense of the 2 thirds of the triforce banding together to overcome the final piece.


    Comment by For Prez '24 — April 30, 2008 @ 11:07 am

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