Tina K. Russell

July 31, 2009

Beck-ing the question

Filed under: Uncategorized — Tags: , , , , , — Tina Russell @ 10:47 am

The White House doesn’t want to give Glenn Beck a bigger platform or extra oxygen — especially regarding his remark yesterday that the president has “a deep-seated hatred for white people or the white culture” — so they won’t comment, even off record. Beck, after all, is a radio DJ who somehow ended up getting a national platform to give his opinion on politics. What’s most amazing about this episode is that what Beck said isn’t a fireable or even a SUSPENDABLE offense by his bosses. There was a time when outrageous rants like this would actually cost the ranters their jobs. But not anymore; if anything, it’s now encouraged. And all of this could turn ACTUAL journalists into the next Howard Beales.

via First thoughts: Losing the message war? – First Read – msnbc.com.

I know that Glenn Beck is an idiot, but what he said really bothers me because I’ve seen it before. Barack Obama is someone who grew up in Hawaii, was raised by a while family, and read Spider-Man and Conan the Barbarian comics as a kid. Yet, somehow he gets pigeonholed as hating whitey. It just doesn’t make sense.

I remember reading something a long time ago where a black woman who was a science-fiction fan called for more people of color in science fiction and fantasy works, and commenters screeched “Why can’t you identify with white people?” The truth is that she wouldn’t ever be a science-fiction fan if she couldn’t identify with white people, because she’d completely out of luck given the dearth of black protagonists in the genre. In fact, as should be obvious, she loved the strong characters and stories that made her a fan in the first place; all she wanted was to see her people represented there, too.

Too often, though, that nuance gets lost whenever race comes into the discussion, making it difficult simply to be proud of who you are. Someday, we’ll take it for granted that a proud black man isn’t automatically out to “get” whites or somesuch, and I wish it were today.

July 19, 2009

Amazon.com’s memory hole

Filed under: Uncategorized — Tags: , , , , , — Tina Russell @ 5:05 pm

In a move that angered customers and generated waves of online pique, Amazon remotely deleted some digital editions of the books from the Kindle devices of readers who had bought them.

An Amazon spokesman, Drew Herdener, said in an e-mail message that the books were added to the Kindle store by a company that did not have rights to them, using a self-service function. “When we were notified of this by the rights holder, we removed the illegal copies from our systems and from customers’ devices, and refunded customers,” he said.

Amazon effectively acknowledged that the deletions were a bad idea. “We are changing our systems so that in the future we will not remove books from customers’ devices in these circumstances,” Mr. Herdener said.

via Amazon Erases Orwell Books From Kindle Devices – NYTimes.com.

Two thoughts:

  1. I had no idea that my skepticism of the Kindle would be vindicated so soon. I never liked the idea, in theory, that Amazon.com can remove, remotely, any feature or purchase from your device without your knowledge or consent. I didn’t like the theory, and now it’s in the realm of practice. (Yes, they won’t do it again, they say… sure. Let’s see how they hold up the next time they’re assaulted by a gaggle of lawyers carrying pitchforks and legal briefs.)
  2. Wait… the bogus publisher placed pirate versions of Orwell’s books onto the Kindle store using a self-service feature? Amazon.com allows you to add books to the store on the honor system? That’s insane. And, incidentally, be on the lookout for the ultra-bestseller Twilight, now from Tina Russell Publishing, LLC, available on the Kindle Store in about fifteen minutes.

June 18, 2009

The One I Feed

Filed under: Uncategorized — Tags: , , , — Tina Russell @ 10:46 am

This is what Bill Moyers said after a report on the man who, last year, walked into a Unitarian church with the intention of killing “liberals,” murdering one congregant before being subdued. With the murders of an abortion doctor and a Holocaust museum guard, and questions of the media’s role in these crimes, I feel it is even more important to heed Moyers’s words.

Bill Moyers Journal . Transcripts | PBS
We may never know what finally triggered the killer’s rage, unless he chooses at his trial or later to tell us. But not for a moment do I think any of the talk show hosts mentioned by the police would have wished it to happen.

We asked several radio hosts to come on this broadcast and talk about the story; they either declined or didn’t return our calls. The issue of course is not their right to say anything they want on the air. The First Amendment guarantees their free speech as it does mine. Government shouldn’t be the arbiter of what the Bill of Rights leaves to one’s own sense of fair play.

Watching that report, however, I was reminded of a story from folk lore about the tribal elder telling his grandson about the battle the old man was waging within himself. He said, “My son it is between two wolves. One is an evil wolf: anger, envy, sorrow, greed, self-pity, guilt, resentment, lies, false pride, superiority and ego. The other is the good wolf: joy, peace, love, hope, serenity, humility, generosity, truth, compassion and faith.” The boy took this in for a few minutes and then asked, “Which wolf won?” His grandfather answered, “The one I feed.”

So, too, America’s public life. The wolf that wins is the wolf we feed. Media provides the fodder.

May 20, 2009

Screw You, GQ

Filed under: Uncategorized — Tags: , , , , , , , , , , , — Tina Russell @ 9:35 am

AND HE SHALL BE JUDGED: GQ Features on men.style.com

Bloody hell.

So, GQ magazine (yes, that GQ) decides to go all highbrow and run a thrilling exposé on Donald Rumsfeld being an even bigger jerk—and even more incompetent—than we ever knew, which, given what he knew before, is really saying something. I saw the coverage on The Rachel Maddow Show, and it did look very interesting. And, guess what.

You might be aware that I have ADD. You might not be aware that I, uh, swing both ways. Perhaps I shouldn’t call myself out on that, here; I imagine that any straight woman can appreciate a beautiful woman, just as any straight man can and won’t admit to appreciating a beautiful man. But, yes, Tina Russell is bisexual, though this does not need to come up often in my blog topics.

And so, the sadistic fools at GQ decided to design their brilliant exposé to be the sort of thing that would interest and anger me; a veritable Tina trap, geared to be the most painful to my personal psyche. Here we go:

The text is tiny. I mean, really tiny. You can make it bigger, of course, but that’s beside the point.

The article is on ten pages. I loathe multi-page articles; you might notice that I link to the full-page versions of articles whenever I can. Reaching the end of each page, each click, each wait, each load, is a new opportunity to forget whatever it was I was doing, or, more accurately, to lose the wonderful sense of being lost in my reading. These page breaks are heinous crimes against those with ADD.

And, just to rub salt in the wound, there isn’t even much on each page; I guess they wanted it to be “more like reading the magazine,” that is, if the magazine required you to point at a small link, wait ten seconds, and watch your field of vision redraw itself each time you wanted to turn the page. (Though, this is GQ. If I were reading the magazine, I’d probably have to flip through pages of cologne ads, quizzes, and bulleted lists of things “she” won’t tell you she loves in bed, because you’re too shallow to ask her and you’ve decided that buying this magazine is an appropriate substitute for communication in your relationship. Moving on…)

Each page has a promo for GQ in the upper-right corner. Specifically, it’s the GQ cover with Jennifer Aniston naked.

How in the Lord’s name am I supposed to read an article that’s a) on ten, separate, short pages, b) in bizarre, tiny text, and c) when Jennifer Aniston is naked in the upper-right corner?! They want to be reading about Donald Rumsfeld this way? Are they nuts?

And this is an important piece! This is a vital journalistic service! In fact, this may be the first vital journalistic service to be completely undone by a nude Jennifer Aniston. And to that I say, shame!

(I should mention that, as a transsexual woman who likes other women—it actually seems to be rather common, as gender identity and sexual orientation are seperate phenomena, and transsexuals have the privilege of seeing under the table of gender and perceiving what a charade it all is anyway—naked Jennifer Aniston does two things to me. One, she is beautiful, so I drool. Two, she is out there, with the body I would want, using the body I would want, using it to make people happy. I imagine this feeling of conflict is common to all women who have a thing for our fairer sex, however… when you’re transsexual, it’s the source of the deepest sort of existential angst, the kind that keeps you awake at night and can break your spirit at its core. I might talk about it sometime… if I feel like it.)

I suppose GQ wants to be more like Vanity Fair these days: ten percent fairly good journalism, and ninety percent utter vanity. Well, good luck. Perhaps, not long from now, people will say they read GQ just for the brilliant exposés. And, of course, they won’t, they can’t, because they’re too distracted by the exposure.

February 14, 2009

The Smut-Hawley (UPDATED)

Filed under: Uncategorized — Tags: , , , , , , , — Tina Russell @ 12:09 pm

Washington porn tax would fund social program – OregonLive.com
OLYMPIA — State Rep. Mark Miloscia of Federal Way has proposed a 19 percent tax on pornography.

He wants the revenue to save a program that provides money to people unable to work because of physical or mental disabilities.

The General Assistance-Unemployable program would be cut in the budget proposed by Gov. Chris Gregoire.

The legislation would tax adult magazines and video, telephone services and paraphernalia.

The tax would need a supermajority vote of the Legislature or approval by voters. Miloscia told The Spokesman-Review he’s confident his proposal would pass if it went to a statewide vote.

I think this is a terrible idea for 3 reasons:

  1. You’re taxing a specific kind of speech. Why not single out action movies or picture books for a tax? It’s not even the medium that defines what is being taxed in this proposal, just the content.
  2. A program that depends on revenue from porn taxes is a program that depends on the flourishing of the porn industry, not exactly I goal I think lawmakers in Washington State have in mind. Here in Oregon, a distressing amount of our money comes from the lottery and from video poker machines, and as a result, the government rolls over instantly whenever the gambling industry asks us for anything.
  3. It creates an inappropriate stigma. Gasoline taxes are often used for road repair because the costs and benefits stay within the same group (people who use roads). What is the connection between porn and the difficulty of people with disabilities to find employment? As someone with a learning disability, I benefit from school and government considerations all the time; society as a whole benefits when all are able to succeed regardless of circumstance, so I’m not sure why consumers of pornography should be singled out to pay.

In short, I see no reason why we should tax porn-consuming Peter to pay disabled Paul; it’s mean-spirited, it’s opportunistic, and it’s offensive. I support these kinds of government programs and wish the taxes would be spread among those who benefit (everyone), rather than targeting a specific group for no reason.

Update: It died. One reason cited is that a fellow state senator “foresaw problems with a bill that would put a different sales tax on goods based on content.” I believe the legislative term for this is “no sheezy.”

February 3, 2009

Learning the Tropes

Filed under: Uncategorized — Tags: , , , , , , , , , — Tina Russell @ 7:15 pm

What Do You Mean, It’s Not Didactic? – Television Tropes & Idioms
Right, so you’re looking through the library and come across a copy of Moby Dick. First published in 1851? Wow, if it’s still being published after more than 150 years, it must be good! You’ve heard a lot of good things about this novel, so you eagerly check it out and head home.

Later, you open it up and discover there’s a preface. Might as well read that to get an idea of the context it was written, and so maybe enjoy it even more. You start reading, and naturally the preface begins by summarizing the plot… wait, why are you annoyed? You weren’t planning on reading it for the story, were you? This isn’t just literature, it’s a work of True Art! In the minds of Really Clever Literary Critics, the true worth of a book, movie, or TV series is not in telling an engrossing story with interesting characters, but in allowing people to write long, complex, deep essays on the true meaning of the subject matter, whatever they think that may be. Once the critics have done this sort of analysis, they can objectively declare these works as True Art: it doesn’t matter how much you personally like or dislike these works so long as you understand the deeper meaning behind them. Only ignorant fools don’t understand. Such an attitude may be expressed in several ways:

You can even get away with Completely Missing The Point if you’re a Really Serious Critic who wants to reveal all sorts of Family Unfriendly Aesops inside a work, whether or not they have anything to do with the actual characters or plot. Goodness forbid that the author(s) wanted you to do so. How long will it be before high school/college students are forced to write long-winded essays about the philosophical and socio-religious undertones of Harry Potter? (Answer: Already happened.)

Note that having the plot given away becomes less and less of an issue the older the subject is. Most people who haven’t read, for example, Moby Dick will still be familiar with key plot points due to Popcultural Osmosis. See It Was His Sled.

See also True Art Is Angsty, True Art Is Incomprehensible.

Good God, this website is brilliant! It’s already sucked away hours of my life. It’s a complete listing of clichés that have appeared in (despite the site’s title) every fictional work, ever. All are named, identified, and catalogued. It feels like a certain consumer comeuppance. And, as such tropes are not necessarily bad (as the site eagerly points out), it’s like revealing that the emperor has no clothes—and hey, the emporer’s not that bad looking. He could be Mr. September on the Vainly Deceptive Heads of State swimsuit calendar. (I hope there’s a trope entry for what I just did, going too far on an allusion. You know, like instead of going out on a limb, you’ve staked out a tree for a week as part of an anti-logging public protest, only to find that the threatened tree you needed to protect is a couple meters over and already chopped down. It distracts from the text.)

January 13, 2009

Moyers on Middle East violence

Filed under: Uncategorized — Tags: , , , , , , — Tina Russell @ 6:57 pm

Please watch.

Don’t you know that overambition is waaaaaaay uncool?

Filed under: Uncategorized — Tags: , , , , , , — Tina Russell @ 11:16 am

Crispy Gamer – Feature: Critic in Exile: Is It OK to Finally Admit That I Didn’t Really Like Fallout 3 All That Much?
I recently threw caution to the wind and whispered my anti-Fallout 3 sentiment to a fellow game journalist who edits a competing Web site. I was worried for a moment that this journalist would report me to the Fallout 3 Crusaders. I saw pitchforks and lit torches in my future. To my surprise, this journalist’s eyes got wide. She whispered, “You too? Man, I can’t play that shit, either; it just depresses me too much.”

That’s how I learned that I wasn’t alone.

I know of a least a half-dozen writers who included Fallout 3 in their top-10 lists who, I know for a fact, didn’t invest more than three or four hours in the game if that, and still felt compelled to vote for Fallout 3 — let’s go ahead and say it — because it felt like the right thing to do. In the end, it seems it’s not a question of how much critics liked or disliked the game, but rather an issue of not being able to argue with 1. the developers Bethesda proved with the Elder Scrolls series that they know what they’re doing, and 2. the game’s pedigree the first two Fallout games are already well-ensconced in the canon.

As someone who hated Shenmue, I feel this man’s pain. Shenmue was so profoundly overambitious, its gameplay ended up consisting mainly of talking to scores of fake people with dry and absurd dialogue. (“Hey, Mister!” and “I’m looking for sailors” are its legacy.) Shenmue was was so thoroughly saturated with hype and pretense at its release that the press honeymoon and fans’ cognitive dissonance formed an impenetrable shield against anyone who would impugn its “quality.” Shenmue’s action scenes, when present, were clunky. The mystery, such as it was, was thin, and the game was essentially a big-budget, next-gen, ultra-realistic episode of Blue’s Clues wrapped in layers of fluff about searching for your father’s killer (which somehow involves walking around the city asking about calligraphers). It was essentially an unprecedentedly realistic simulation of being bored, which is something I can already do for free. (Plus, the graphics are better.) It wasn’t until the series got an Xbox sequel with a wider audience that game publications woke up and started admitting the game was beautiful and empty. (EGM memorably gave Shenmue II the year’s “Shut Up and Hit Somebody” award, which they made up for the occasion.)

You may remember that my opinions about Fable are similar, but I played that game four years after it came out, so instead of going against the crowd by saying it was disappointing I went against the crowd by saying no, it’s not disappointing, it’s just bad. (It really was.)

All the time I see games try to be ambitious, be movies, be visual novels, be worlds, and I wonder when games will ever try to be games. (Jet Grind Radio and Katamari Damacy come to mind for me as games that relish in being games, as well as Crazy Taxi, Advance Wars… okay, all the games I like, basically. I hear Gears of War makes a similar accomplishment in form, by making the fine details as fun as the broad strokes.) When we try to cover up that aspect, the core gameplay of a work, we’re essentially being ashamed of the medium; if we try to “make games art” by making them more like other media, we’re essentially saying (against our intentions!) that games aren’t art. Games have story, games have visuals, games have voice, games have music, that’s all wonderful. Games do have expansive and beautiful worlds, and that shouldn’t change. Games are art, and that raises the standards we should all have for the medium: that the unique quality of gameplay, what only games have, should be used to tie all those disparate parts together into something greater than their sum.

January 7, 2009

Remembering EGM

Filed under: Uncategorized — Tags: , , , , , — Tina Russell @ 3:46 pm

EGM Closed; 1Up Sold | Edge Online
Ziff Davis, a veteran player in games magazine and website publishing, has quit the business, closing long-running consumer mag EGM and selling its games web properties to UGO Entertainment and its parent Hearst.

EGM has been published for 20 years. In the 1990s it increased frequency to twice a month, via EGM2, and has been publishing online sites since the early 1990s. In the last few years, debt-stricken Ziff has closed numerous games pubs including Games for Windows.

This breaks my heart. I knew EGM was in trouble, and that a gaming news outlet that operates but once a month is hardly tenable these days, but… I’ve heard many stories of “I can’t believe this cultural institution I’ve grown up with is gone after 20 good years,” but I never prepared to say goodbye to mine.

I read my first issue of Electronic Gaming Monthly back when I was a little kid. Back then, I only played videogames twice a year; my parents would rent a Genesis and some Sonic games for my birthday, and for my brother’s birthday (which was, fortunately, sufficiently far apart).

You can imagine, of course, that this elevated the Sega Genesis to an almost mythical status for us, a kind of legendary civilization that rises from the water but twice a year. So, if I saw an issue of EGM (especially if it had Sonic on the cover, which was often) on a grocery store shelf, I’d plead with my mom for it. Every once in a while, she’d grant my wish (despite thinking of EGM, with its raunchy game ads and occasional sexy rendered ladies, doubtlessly as part of the American institution of the too-short childhood), and I’d walk home with a cherished knickknack, a kind of souvenir from this legendary civilization.

Actually, first it wasn’t EGM, it was GamePro, and later an issue or two of GameFan. (I still have that issue of GamePro; it was their famous Sonic 2 preview issue, featuring screenshots of several levels that were eventually scrapped. Also, in the pictorials, I wondered who that raccoon next to Sonic was. Even after learning he was a fox, I resolutely refused to believe he had two tails. That’s just silly.) In time, it was all EGM.

EGM had the right balance of snark and professionalism. Unlike other game mags, which featured a colorful cast of fantasy creatures as their supposed editors (GameFan actually did a regular comic feature on the adventures of their intrepid reviewers; barf), EGM used real faces and names… mostly. (When a reader suspected them of being too good-looking, an editor responded, “trust me, if our pictures were fake, we would have found better-looking models.”) They had one exception to keep the fantasy alive: the mysterious, fighting-game-obsessed ninja from parts unknown: Sushi-X.

EGM gave each game four scores instead of one, and you could read what each reviewer thought. The reviewers had their own profiles and short messages in each issue, so you could pick whichever one you felt the most kinship with. EGM ran editorials on the maturing of the games industry, the introduction of violence and sex into the mix, and the undue influence of advertising dollars. (EGM’s editorials in recent years have been one of the last bastions of defense against the widescale selling-out of the enthusiast press, and its reviews have been refreshingly harsh, refusing to hand out the all-too-common “courtesy sevens” for games that should have tried harder.) You also, as I remember, grew fond of the magazine’s editors, who were all good writers. You felt like you were hanging out at the arcade with them. (In fact, they were the first generation of great game writers, having started at the industry’s outset and laying claim to having played nearly every release “from Pong on.”) I was suddenly interested in playing the incomprehensibly named Super Street Fighter II Turbo: Hyperfighting, despite not having heard of it before. (I did play it eventually, and I just didn’t get it; those who did can now enjoy the acclaimed remake, lovingly monikered with the equally, endearingly absurd name of Super Street Fighter II Turbo: HD Remix.) I wanted to discuss with them why I thought the hero I grew up with (Sonic) was better than the hero they grew up with (some plumber who stomps on turtles). I wanted to sit around with them with pizza, Cherry Coke, and a few rounds of Saturn Bomberman. I was unsurprised when they reported that a sick child, through the Make-a-Wish foundation, chose to spend a day hanging out with the EGM crew. It was a sound choice.

They were heroes to me, breaking through the pomp of day-to-day videogame blather to reveal the creamy insides of compelling gameplay and fascinating, real-time stories. In issue #100, which I think was 1996, they presented a “top 100 games of all time” list, giving recognition to a wide array of games in many genres, all ranked with the rule that no points are awarded for fondness or historical importance; these are the game’s we’d take with us “if we were abducted by aliens.” This was the master list of pure fun, and at the top sat none other than Alexei Pajitnov’s Tetris. (Modern top-100 lists tend to guage subjectively, based on when the games came out; this inevitably results in a useless list topped every time by Super Mario Bros., for its yet-unmatched leap into the future of gaming. Still, Super Mario Bros. came out when the game market had crashed after being flooded by terrible Atari knock-off cartridges from companies desperate to cash in on what they saw as a fad; it’s hard to compete with Super Mario Bros. when it’s being contrasted with the crap that immediately preceeded it.)

The top 100 list gave slots to Sonic 2 and Sonic CD, to my pleasure, and also gave a joint entry to Dr. Robotnik’s Mean Bean Machine and Kirby’s Avalanche. It noted that both these titles were localizations of the popular Japanese puzzle game Puyo Puyo, beginning my childhood fascination with the series that would surprise and confuse my schoolmates. The list, to my dismay, included Blast Corps, a game that my brother liked but I did not; he relished the challenge, while I felt it was simply issuing you nearly impossible and uniformly boring challenges, and then rewarding you with even more difficult and boring challenges. (Little did I know that developer Rare’s games would only become even more so over time.) I could win the argument, though: the list also included Ms. Pac-Man, a a pizza-parlor favorite of me and kids everywhere, giving it a better spot.

Issue #102, which I recieved that Christmas in my stocking, introduced me to the world of videogame history; despite some inaccuracy, it was a fascinating look into the formative story of our industry, and it began my interest in the topic. Another issue had the Sonic Adventure cover story, which I pleaded with my mom for, and I then brought it to summer camp to flip through occasionally to comfort myself as well as to use it to inform my fellow campers how awesome the next year would be for Sega, defending the corporate giant from those who thought its hardware days were over following the Saturn’s woes. The story had many odd mistakes, such as saying that the game take place “on Earth, not Sonic’s homeworld of Mobius” (this sort of thing stokes an enormous fan debate, but the long and short of it is that Sonic and friends live on Earth, and it’s called “Earth,” but it’s different from our Earth), and that it took place in South America (really, it contained “the Mystic Ruins,” inspired by a trip to Aztec, Maya, and Inca ruins that the developers took before ever revealing the project). But, I forgave the mistakes, on account of the awesome visual spreads and the fact that I now had something to put under my pillow as I slept, something to remind me of my fandom back home.

Eventually, EGM’s intrepid marketers selected me to recieve a free subscription (I don’t know what I did!), and so I have many issues saved up from the late 90s and early 2000s, for about two years or so. I fell in love with the “Hsu and Chan” comics that poked fun at the industry’s odd habits and shortcomings. (In one, our heroes, small-time game developers, try to upstage Gran Turismo 2 with an “ultra-realistic driving game” of their own: it includes such realistic touches as the “pounding on the hood and swearing” mini-game and the “try to get one last ride to Vegas outta this jalopy” challenge.) I cherished looks at games like Jet Grind Radio and Skies of Arcadia that would live on to be under-appreciated classics.

I’m sure if I went back and looked at my old issues of EGM, today, my fawning wouldn’t gush quite so freely. The rose-tinted specs would be off, and I’d see the relentless assault of immature ads, the even flow of courtesy sevens, and the excessive lightness of their approach to a serious (and seriously entertaining) medium. In retrospect, and I’ve known this for only a few years now, the real gift that EGM passed onto me was its gift of words.

EGM taught me to talk. It tought me to be snarky. It taught me to be unrelenting in my criticism but forgiving in my outlook. It taught me to laugh at the bad and see through to the good. It taught me to use big words in elegant ways that imply what they mean. It taught me the most important lesson of all: never forget, even and especially when your health is running low, your last save point was an hour back, and you’re about to fight the toughest end boss so far, that it’s all just a game.

Thanks, EGM. In my book, you’ve earned a perfect 10.

December 20, 2008

Footwear and its trajectory

Letters – When a President Is Treated With Disrespect – NYTimes.com
I’m appalled that Arabs are celebrating the act of a disrespectful Iraqi journalist directed at a president of the United States. If an Arab leader were treated with such disdain in the United States, the Arab world would react violently against all Americans.

That’s an amazingly dumb statement! Let me unpack it.

  1. Wait a second, we’re required to look at all leaders the same? The difference with President Bush is that they hate him. I don’t condone throwing footwear at world leaders, but you have to admit he’s a man after many people’s own hearts. (This journalist—and yes, journalists should not be inserting themselves, or their shoes, into their stories this way—reminds me of the old woman who took a hammer to a Comcast call center. I don’t condone what she did, but man, she did something many of us wish we could have done ourselves. They’re both proxies for our very real frustrations.)
  2. Um, you do realize that Lee Bollinger, president of Columbia University, was an outright jerk to Iranian President Mahmoud Ahmadinejad when he visited in 2007? There wasn’t a violent uprising, then (of course, part of that might have to do with the fact that Moodly-Bob isn’t very popular back home, either).  Ahmadinejad is a nutcase and a horrible man, to be sure, but Bollinger was both being a jerk to a visiting head of state and possessed none of the underdog status or the truth-to-power element of the shoe-tossing journalist. (He also endangered any future opportunities for students to get to see visiting heads of state, a valuable opportunity even—or perhaps especially—when these leaders are reprehensible.) You should really check these things, sometimes.

I think this argument boils down to “if things were different, wouldn’t they be different?”, which is not an argument I’m fond of. It’s like saying, why are you cheering that your home football team won? You’d be angry if the other team won. Stupid, stupid.

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